For the videographer & Raj & Sia · Apex Football Academy

Batch 2 Shot List

36 pieces for the Fall Intake batch. Full teleprompter scripts for the 24 scripted pieces, shot briefs for the 12 showcase pieces. Organized by shoot day so the videographer can walk in and shoot.

Shoot Days & Logistics

Review call · Jul 22, 2026 · Shoot days Aug 11 & 13

Quick Reference

All 36, At a Glance

Jump to any piece below. Full scripts and shot briefs are in the sections underneath — this is just the map.

#TitleFormatDay
C1Reaction to a mistakeCloningDay 1
C2Instructions mid-gameCloningDay 1
C3How they run a drillCloningDay 1
C4Praise vs criticismCloningDay 1
C5Losing a gameCloningDay 1
C6"Just smash it" vs technique-firstCloningDay 1
C7Busy drills vs game-realistic repsCloningDay 2
C8Good parent vs bad parent: sidelineCloningDay 2
C9How a practice is structuredCloningDay 2
C10Club program vs Apex: a week in the lifeCloningDay 2
C11Old-school vs Apex coaching philosophyCloningDay 2
C12Talented-entitled vs disciplined: who makes itCloningDay 2
T1"Club soccer isn't enough," part 2Talking-HeadDay 1
T2Most players shoot. Elite players choose.Talking-HeadDay 1
T3Skill moves that survive a real gameTalking-HeadDay 1
T4The coach's attitude sets the energyTalking-HeadDay 1
T5Myth: more games = more developmentTalking-HeadDay 1
T6Myth: talent is born, not builtTalking-HeadDay 1
T7Myth: young kids can't train technicallyTalking-HeadDay 1
T8"Training theatre" explainedTalking-HeadDay 1
T9"Three touches. Three finishes. No hesitation."Talking-HeadDay 1
T10Why Apex doesn't run aimless possession drillsTalking-HeadDay 1
T11What an elite pathway actually looks likeTalking-HeadDay 1
T12Sia's origin storyTalking-HeadDay 1
S1At-home skill drill #1ShowcaseDay 1
S2At-home skill drill #2ShowcaseDay 1
S3At-home skill drill #3ShowcaseDay 1
S4Prep-program hype: day one energyShowcaseDay 1
S5Small-sided game highlightsShowcaseDay 1
S61v1 skill-move showcaseShowcaseDay 1
S7Goalkeeper highlight reelShowcaseDay 2
S8School program spotlight #1ShowcaseDay 2
S9School program spotlight #2ShowcaseDay 2
S10FTF Canada / Feyenoord pathwayShowcaseDay 2
S11Player progression: before/afterShowcaseDay 2
S12"A day at Apex" atmosphere montageShowcaseDay 2

Locking Today

Shoot Days & Suggested Running Order

Two 5-hour days during Sia's August prep program. This is a proposed split, built so setups don't get re-rigged mid-afternoon — flag anything that needs to move.

Day 1

Tuesday, Aug 11

2:00pm – 7:00pm

Fresh light, fresh energy — front-loads the talking-head block since it needs Sia focused and un-tired. Cloning starts same afternoon so wardrobe/backdrop match Day 1's light for the split-screen composite.

2:00–3:30
Talking-Head block (T1–T12). Controlled setup, Sia direct to camera, ~6–7 min turnover per piece.
3:30–5:00
Cloning block, part 1 (C1–C6). Same backdrop/framing as talking-head so bad-coach and good-coach takes composite cleanly.
5:00–7:00
Showcase capture (S1–S6). Roaming second shooter during live training: skill drills, small-sided games, 1v1s.

Day 2

Thursday, Aug 13

2:00pm – 7:00pm

Finishes the remaining cloning pairs, then captures footage that needs a specific moment in the program — goalkeeper reps, school-program groups, and the before/after progression pickup.

2:00–3:30
Cloning block, part 2 (C7–C12). Same backdrop as Day 1's cloning block — confirm wardrobe matches before rolling.
3:30–5:00
Pickup shots. At-home-style drill footage if not already captured, plus the "before" half of the progression piece (S11) if it wasn't shot earlier in the program.
5:00–7:00
Showcase capture (S7–S12). Goalkeeper reel, both school spotlights, pathway piece, atmosphere montage.
Gear, both days: tripod + gimbal, shotgun mic + lav for Sia's dedicated blocks, reflector/ring light for the talking-head and cloning setups (same spot both days, note the exact mark so it matches), wide + tight lens for showcase, 9:16 vertical throughout. Confirm before Day 1: exact backdrop/location for talking-head + cloning (same background needed both days for the split-screen composite to cut cleanly), and which player(s) are available for the before/after progression piece (S11).

12 Pieces · Day 1 & 2

Cloning: Good Coach vs Bad Coach

Sia plays both sides, split-screen. Shoot the bad-coach and good-coach lines back to back in the same framing so they composite cleanly — then the closing line straight to camera.

C1Reaction to a mistake
Day 1
Hook (text overlay, 0–2s)

"Same mistake. Two different coaches."

1Bad Coach"What was that?! Get your head in the game!"

1Good Coach"Hey, no worries. Shake it off."

2Bad Coach"How many times do I have to tell you the same thing?"

2Good Coach"Same spot next time, step earlier. You'll get it."

3Bad Coach"You're benched. Sit down."

3Good Coach"Get back out there and try it again."

Teach (Sia to camera)

"Kids don't remember the mistake. They remember how you reacted to it. React like the coach you'd want for your own kid."

Shoot notes: 3 back-and-forth exchanges, cut on every line. Same mark, same lighting both takes. Bad coach = sharp, closed body language, pointing. Good coach = crouched to kid's level, open hands. Wardrobe identical between takes.
C2Instructions mid-game
Day 1
Hook (text overlay, 0–2s)

"How much can a 9-year-old actually hear mid-play?"

1Bad Coach"No, no, go left! I said left!"

1Good Coach"Check your shoulder before you get it."

2Bad Coach"Now pass! PASS! Why didn't you pass?!"

2Good Coach(silent, watching, nodding)

3Bad Coach"I don't know why I even bother explaining this stuff."

3Good Coach"Good, that's the picture. Do that again."

Teach (Sia to camera)

"One thought at a time. That's all a nine-year-old brain can hold mid-play."

Shoot notes: 3 back-and-forth exchanges. Bad-coach lines shot fast, overlapping energy, frustrated. Good coach delivers each cue calm and short, visibly stops talking between reps.
C3How they run a drill
Day 1
Hook (text overlay, 0–2s)

"Two coaches. Two totally different drills."

1Bad Coach"Everyone in line. We'll get to you eventually."

1Good Coach"Small groups, ball live the whole time."

2Bad Coach(checks phone, disengaged)

2Good Coach"Watch your first touch here. Good, again."

3Bad Coach"Next! Hurry up, we don't have all day."

3Good Coach"Nice touch. Now do it with someone closing you down."

Teach (Sia to camera)

"If a drill doesn't look like the game, it doesn't teach the game."

Shoot notes: 3 back-and-forth exchanges. If possible cut in 1-2 seconds of real B-roll behind each coach (kids standing in a line vs. kids in a small-sided rep) — grab this opportunistically during showcase capture.
C4Praise vs criticism
Day 1
Hook (text overlay, 0–2s)

"'Good job' isn't coaching."

1Bad Coach"You always do that wrong."

1Good Coach"That first touch was clean."

2Bad Coach"How many times, seriously?"

2Good Coach"Now let's get your head up before it."

3Bad Coach"Just watch someone who actually knows what they're doing."

3Good Coach"Try it again. Same touch, eyes up this time."

Teach (Sia to camera)

"Vague praise builds nothing. Specific praise builds a habit."

Shoot notes: 3 back-and-forth exchanges. Good coach lines should sound observational, not scripted — like Sia actually watched a touch happen.
C5Losing a game
Day 1
Hook (text overlay, 0–2s)

"The car ride home after a loss says everything."

1Bad Coach"That ref cost us the whole game."

1Good Coach"Tough one today."

2Bad Coach(silent, arms crossed, car door slams)

2Good Coach"What's one thing you did well out there?"

3Bad Coach"We'll talk about this later."

3Good Coach"Let's grab a smoothie. You played hard."

Teach (Sia to camera)

"How you handle a loss is the actual lesson. The score is just the excuse to teach it."

Shoot notes: 3 back-and-forth exchanges. Could be shot in a car or on the bench — check what's available on-site before defaulting to the standard mark.
C6"Just smash it" vs technique-first
Day 1
Hook (text overlay, 0–2s)

"Power without technique is just a louder miss."

1Bad Coach"Just smash the ball as hard as you can!"

1Good Coach"Plant foot next to the ball."

2Bad Coach"Harder! Put your whole leg into it!"

2Good Coach"Lock your ankle."

3Bad Coach(ball sails over the net) "Again! Harder this time!"

3Good Coach"Now strike through it. There it is."

Teach (Sia to camera)

"Power without technique is just a louder miss."

Shoot notes: 3 back-and-forth exchanges. Sequel to the 3.1K reel — pull the original for reference on pacing before this take. Ball + cone needed on set.
C7Busy drills vs game-realistic reps
Day 2
Hook (text overlay, 0–2s)

"This looks like training. It isn't."

1Bad Coach(watches a kid weave through cones alone, no defender) "Great work, keep going."

1Good Coach(adds a defender applying pressure) "Now beat someone real."

2Bad Coach"Faster! Again! One more time!"

2Good Coach"Make the decision. Go."

3Bad Coach"See? Perfect footwork."

3Good Coach"That's it. That's the same move under pressure."

Teach (Sia to camera)

"If there's no decision to make, it's not training. It's just cardio."

Shoot notes: 3 back-and-forth exchanges. Needs one extra player as the "defender" — confirm availability with Raj before Day 2. Cones needed for the bad-coach side.
C8Good parent vs bad parent: sideline
Day 2
Hook (text overlay, 0–2s)

"The sideline builds or breaks a kid faster than the coach does."

1Bad Parent"Pass it! PASS IT!"

1Good Parent(silent, watching)

2Bad Parent"Why didn't you shoot?! You had it!"

2Good Parent(silent, watching, small nod)

3Bad Parent"We need to talk about your positioning."

3Good Parent(final whistle) "I loved watching you play today."

Teach (Sia to camera)

"The car ride home builds more confidence, or destroys more, than the game ever does."

Shoot notes: 3 back-and-forth exchanges. Sia clone plays both parent roles here, not coach roles — wardrobe should read "parent," not coaching kit. Sideline location, not the training pitch.
C9How a practice is structured
Day 2
Hook (text overlay, 0–2s)

"Same hour. Completely different number of touches."

1Bad Practice(kids standing around, no plan) "Okay, who's next, hang on."

1Good Practice(warm-up flows straight into a small-sided game)

2Bad Practice"Sorry, gimme a sec to set this up."

2Good Practice"Switch. Go again."

3Bad Practice"Alright, finally, let's do the thing we were gonna do."

3Good Practice"Nice. One more rep."

Teach (Sia to camera)

"More touches, less standing around. That's the whole difference."

Shoot notes: 3 back-and-forth exchanges, mostly B-roll driven — pull from showcase footage of an actual session rather than staging it. Sia's closing line to camera is the only dedicated setup needed.
C10Club program vs Apex: a week in the life
Day 2
Hook (text overlay, 0–2s)

"What does your kid's week actually look like?"

1Typical Club"One training."

1Apex"Skill session Monday."

2Typical Club"One game. See you next week."

2Apex"Video review Wednesday."

3Typical Club"That's really all we've got time for."

3Apex"Then the game, with a plan behind it."

Teach (Sia to camera)

"A game a week doesn't build a player. A plan does."

Shoot notes: 3 back-and-forth exchanges, both sides delivered straight to camera, no props needed — keep it plain so the words carry it.
C11Old-school vs Apex coaching philosophy
Day 2
Hook (text overlay, 0–2s)

"Two coaching philosophies. Only one builds players."

1Old-School"Run laps. Toughen up."

1Apex"Mistakes are how you learn."

2Old-School"Winning's what matters, nothing else."

2Apex"Winning is what happens after you've learned enough."

3Old-School"Back in my day nobody cared about your feelings."

3Apex"Development first. Always."

Teach (Sia to camera)

"Development first. The scoreboard catches up."

Shoot notes: 3 back-and-forth exchanges. Old-school side can lean harder/gruffer in delivery for contrast — keep it a caricature of a real type parents have seen, not mean-spirited.
C12Talented-entitled vs disciplined: who makes it
Day 2
Hook (text overlay, 0–2s)

"Both got benched. Watch what happens next."

1Talented, Entitled"I'm the best player here."

1Disciplined"Coach benched me. Fine."

2Talented, Entitled"I shouldn't be on the bench."

2Disciplined"I'll out-work my way back in."

3Talented, Entitled"This is a waste of my talent."

3Disciplined"Extra reps after practice. Let's go."

Teach (Sia to camera)

"Talent gets you noticed. Discipline gets you kept."

Shoot notes: 3 back-and-forth exchanges. Played as two player archetypes, not coach roles — both in Apex training kit, seated on a bench for the visual anchor.

12 Pieces · Day 1

Sia Talking-Head

Direct to camera. Full HEIT scripts, teleprompter-ready. Same setup as the cloning block so these can be shot in one continuous session.

T1"Club soccer isn't enough," part 2
Day 1
Hook 0–3s

"Club soccer alone will not make your kid a better player."

Explain 3–15s

"Club gives you games. Games are performance, not practice."

"Real improvement happens in the reps between games. The ones nobody's watching."

Illustrate 15–28s · Data

"A kid who only plays club touches the ball maybe 40 times a game."

"A kid who trains extra touches it 40 times in five minutes."

Teach 28–35s · Conclusion

"If development only happens on game day, you're already behind."

Overlays: text hook "Club soccer isn't enough" at 0:00. Stat card on "40 touches" line.
T2Most players shoot. Elite players choose.
Day 1
Hook 0–3s

"Most players shoot. Elite players choose."

Explain 3–15s

"Shooting is a reaction. Choosing is a decision, pass, dribble, or shoot, made before the ball even arrives."

Illustrate 15–28s · Scenario

"Watch any top player right before they get the ball. Their head is already up, scanning, deciding."

"The touch just finishes the decision they already made."

Teach 28–35s · Action

"Stop training your foot. Start training your eyes."

Overlays: text hook on H. Re-hook zoom on "the touch just finishes the decision."
T3Skill moves that survive a real game
Day 1
Hook 0–3s

"Want your kid to actually use skill moves in a real game, not just practice?"

Explain 3–15s

"Most kids learn a move in isolation. Cones, no pressure, no defender."

"Then they freeze the second a real defender shows up."

Illustrate 15–28s · Named example

"At Apex we add the defender on day one."

"The move only counts if it works under pressure."

Teach 28–35s · Conclusion

"A skill move that only works in practice isn't a skill. It's a trick."

Overlays: cut to S6 (1v1 showcase) footage under the illustrate beat if available in time for edit.
T4The coach's attitude sets the energy
Day 1
Hook 0–3s

"Your kid's coach sets the mood of the entire session. Most parents never notice."

Explain 3–15s

"Kids mirror the adult in charge."

"A tense coach makes tense players. A calm, engaged coach makes players who take risks."

Illustrate 15–28s · Story

"I've watched the same group of nine-year-olds play sharp under one coach and sloppy under another. Same kids, same day."

Teach 28–35s · Action

"Before you judge your kid's effort, watch the coach's energy first."

Overlays: stat/quote card not needed here, story carries it. Keep delivery conversational, not lecture-toned.
T5Myth: more games = more development
Day 1
Hook 0–3s

"More games does not mean more development."

Explain 3–15s

"A game is a test, not a lesson."

"You don't get better at math by taking more tests. You get better by practicing the material."

Illustrate 15–28s · Story

"A kid playing three tournaments a month with zero technical training will plateau. Fast. I've seen it happen every single season."

Teach 28–35s · Conclusion

"Games prove what you've built. Training is what builds it."

Overlays: "MYTH" text stamp at 0:00, struck through mid-explain.
T6Myth: talent is born, not built
Day 1
Hook 0–3s

"Talent is not born. It's built, on purpose, on a schedule."

Explain 3–15s

"Every 'natural' you've ever watched put in thousands of reps before anyone called them talented."

Illustrate 15–28s · Scenario

"The kid who looks 'gifted' at 12 usually started structured training at six or seven."

"Nobody posts that part."

Teach 28–35s · Action

"Stop waiting to see if your kid has talent. Start building it."

Overlays: "MYTH" stamp at 0:00.
T7Myth: young kids can't train technically
Day 1
Hook 0–3s

"Young kids can absolutely train technically. The problem is nobody's teaching them how."

Explain 3–15s

"A seven-year-old can learn a proper first touch."

"What they can't do is sit through a 45-minute lecture."

Illustrate 15–28s · Scenario

"Keep the session short, make it a game, and a seven-year-old will lock in a technique faster than a teenager."

Teach 28–35s · Conclusion

"It's not the age that's the problem. It's the method."

Overlays: "MYTH" stamp at 0:00.
T8"Training theatre" explained
Day 1
Hook 0–3s

"Some of the busiest-looking drills develop your kid the least."

Explain 3–15s

"Cones, ladders, fancy footwork patterns. They look impressive on video."

"But if there's no ball, no decision, no pressure, it's not soccer."

Illustrate 15–28s · Named example

"I call it training theatre. It films well. It changes nothing on game day."

Teach 28–35s · Action

"Ask one question after every practice. Did my kid make a decision, or just move their feet?"

Overlays: cut to C7 (busy drills vs game-realistic) footage under illustrate if ready in time.
T9"Three touches. Three finishes. No hesitation."
Day 1
Hook 0–3s

"Three touches. Three finishes. No hesitation. That's the standard, every single rep."

Explain 3–15s

"Not 'try your best.' A number."

"A player either hits the standard or they don't."

Illustrate 15–28s · Scenario

"When you give a kid a number instead of a vibe, they either meet it or they know exactly what to fix next rep."

Teach 28–35s · Action

"Stop coaching with 'good effort.' Start coaching with a number."

Overlays: Sia narrates live over drill footage — shoot this one on the training pitch, not the standard backdrop. Needs a player running the actual "3 touches, 3 finishes" rep alongside.
T10Why Apex doesn't run aimless possession drills
Day 1
Hook 0–3s

"We don't run possession drills that go nowhere."

Explain 3–15s

"Keep-away with no goal, no defender pressure, no purpose. It burns time and teaches nothing."

Illustrate 15–28s · Scenario

"Every possession rep at Apex ends somewhere. A shot, a breakthrough pass, a 1v1 win."

"If it doesn't end somewhere, we cut it."

Teach 28–35s · Conclusion

"If a drill has no ending, it has no lesson."

Overlays: standard backdrop, no B-roll dependency — safe to shoot early in the block.
T11What an elite pathway actually looks like
Day 1
Hook 0–3s

"Here's what an actual pathway to elite soccer looks like. Not the version parents imagine."

Explain 3–15s

"It's not one tournament or one scout."

"It's years of structured reps, feedback, and exposure, building on each other."

Illustrate 15–28s · Named example

"Our program links straight into FTF Canada and Feyenoord's pathway. The habits we build here are the same ones scouts look for there."

Teach 28–35s · Conclusion

"A pathway isn't a lucky break. It's a sequence. Get the sequence right."

Note: confirm exact partnership language/wording with Raj before shooting — this makes a factual claim about FTF Canada / Feyenoord that needs to be accurate. Pairs with S10 (pathway B-roll).
T12Sia's origin story
Day 1
Hook 0–3s

"I coach the way I do because of one season that almost pushed me out of soccer completely."

Explain 3–15s

[Sia's own words: what that season was, the coach or moment that shaped it]

Illustrate 15–28s · Story

[Sia's own words: the specific moment or decision that changed his coaching philosophy]

Teach 28–35s · Conclusion

"That's why every kid at Apex gets development first. I know what the other way costs."

Shoot notes: this is the one piece that needs Sia's real story, not a written line — run it as a loose Q&A on camera, then cut the strongest 25 seconds in post rather than reading a script. Flag on today's call so Sia knows to come with the story in mind.

12 Pieces · Day 1 & 2

Football Showcase: Shot Briefs

No script to read — these are footage captures. Every one still carries a short voiceover or on-screen line so it inherits the winning format instead of running silent.

S1At-home skill drill #1
Day 1
Footage to capture

Player at home or in a backyard-style setup, first touch off a wall, close and repeated. Vertical 9:16, natural light.

"This is what separates a player who plays soccer from a player who trains soccer."
Gear: phone/gimbal, no additional lighting needed if shot outdoors midday. Talent: one standout player, confirm with Raj which player fits "Raj's claimed 200k+ view format."
S2At-home skill drill #2
Day 1
Footage to capture

Ball-mastery progression, juggling or close-control pattern, same at-home setup as S1 for a matched pair.

"You don't need a facility to get better. You need 15 minutes and a wall."
Gear: same as S1, shoot back to back if same location/player.
S3At-home skill drill #3
Day 1
Footage to capture

Weak-foot focused rep, same setup as S1/S2.

"Most players avoid their weak foot. Elite players live in it."
Gear: same as S1/S2. If a third player is easier to schedule than repeat sessions with one player, that's fine — variety across the three is a plus.
S4Prep-program hype: day one energy
Day 1
Footage to capture

Arrival, warm-up, team huddle, general high-energy opening-of-session shots. Best captured first thing at 2:00pm before the crew moves into dedicated blocks.

"Every great season starts with a day like this."
Gear: handheld/gimbal, wide lens for group shots, tight for individual energy. Timing: grab this in the first 15 minutes on-site, don't wait.
S5Small-sided game highlights
Day 1
Footage to capture

4v4 or 5v5 clips, goals, key 1-2 second moments, during the 5:00–7:00 showcase window.

"Small-sided games mean more touches per minute than any other format."
Gear: roaming shooter, second angle if available (tripod on a sideline mark + handheld).
S61v1 skill-move showcase
Day 1
Footage to capture

Real 1v1 moves beating a defender in a game-realistic rep, not a cone drill. Proof point for T3's "skill moves that survive a real game."

"This is what 'use your skills in a real game' actually looks like."
Gear: tight lens, low angle if possible to make the move read clearly. Pairs with: T3 script, flag to editor for a possible combined cut.
S7Goalkeeper highlight reel
Day 2
Footage to capture

Saves, distribution, positioning — needs the GK doing dedicated reps, not just incidental game footage. Confirm a GK-specific segment is on the Day 2 training plan.

"Goalkeepers get 10% of the attention and 100% of the pressure. Here's ours."
Gear: tight lens on the goal mouth, side angle for dive saves. Confirm: which GK and what time on Day 2 before arriving.
S8School program spotlight #1
Day 2
Footage to capture

One specific school partnership, kids from that program in session. Needs Raj to confirm which school groups are on-site Day 2.

Name-specific overlay: "[School Name] x Apex Football Academy"
Confirm before Day 2: which of the 4 new school programs Raj signed are represented on-site, and get the exact school name/logo usage approved.
S9School program spotlight #2
Day 2
Footage to capture

A second, distinct school partnership — different group/location from S8 so the two spotlights don't read as the same footage twice.

Name-specific overlay: "[School Name] x Apex Football Academy"
Confirm before Day 2: same as S8, second school name/logo approval.
S10FTF Canada / Feyenoord pathway
Day 2
Footage to capture

Any branded materials, jerseys, or signage tied to the FTF Canada / Feyenoord partnership. ONE authority piece, not a series — the data flagged prestige-partnership content that runs as a series underperforms.

"Our pathway connects directly to FTF Canada and Feyenoord. Here's how."
Pairs with: T11 script. Confirm: exact partnership wording with Raj before shooting, same note as T11.
S11Player progression: before/after
Day 2
Footage to capture

Same player, same drill, shot at two different points — ideally start vs. end of the prep program. If no earlier footage of the player exists, use Day 1 as the "before" and Day 2 as the "after," or ask Raj for any existing clips from earlier in the season.

"Same player. Same drill. One prep program apart."
Needs planning: the only piece in this batch that requires a decision before Day 1 — flag on today's call. Pick the player and the exact drill now so both shoot days capture the same setup.
S12"A day at Apex" atmosphere montage
Day 2
Footage to capture

Wide atmosphere shots across the day — parents on the sideline, kids laughing between drills, general texture. Grab opportunistically across both shoot days, not a dedicated block.

"This is what it's actually like on a Tuesday at Apex."
Gear: handheld, wide lens, no direction needed — candid only. Keep a running list of usable clips across both days rather than scheduling a specific window.

On Today's Call

What We Need From Raj & Sia

01

React to all 36

Add, veto, or reorder anything. Flag any line Sia won't say on camera, especially in the cloning dialogues.

02

Confirm the backdrop for T & C blocks

Same location both shoot days so the cloning split-screen composites cleanly and the talking-head pieces cut together as a set.

03

Lock the player-progression pickup (S11)

Pick the player and the exact drill now — it's the one piece that needs both shoot days planned together.

04

Confirm Day 2 school groups (S8, S9) and GK segment (S7)

These depend on who's actually on-site Aug 13 — get the schedule from Raj before the crew arrives.

05

Sia comes ready for T12

The origin-story piece isn't scripted on purpose — it's shot as a loose Q&A. Sia should know to have the story in mind before the camera rolls.